Entries tagged [agile-methods]
The Search for Product-Market Fit
by Jerome Kehrli
Posted on Monday Aug 17, 2020 at 10:31AM in Agile
The Search for Product-Market Fit is the sinews of war in a startup company. While the concept and whereabouts are well known by most founders, the importance of this event in the company and product building process, what it means to be Before-Product-Market-Fit and After-Product-Market-Fit and the fundamental differences in terms of objectives, processes, culture, activities, etc. between these two very distinct states is almost always underestimated or misunderstood.
Product-Market Fit is this sweet spot that startups reach when they feel eventually that the market is really pulling out their product. It's what happens when they found out that they can only deliver as fast as the customers buys their product or when they can only add new servers in the SaaS cloud as fast as is required to sustain the rise in workload.
Product-Market Fit is so important because it has to be a turn point in the life of a young company.
- Pre-Product-Market Fit, the startups needs to focus on the leanest possible ways to solve Problem-Solution Fit, define and verify its business model and eventually reach Product-Market-Fit.
- Post-Product-Market Fit, the company becomes a scale up, needs to ramp up its marketing roadmap and effort, build and scale it's sales team, build mission-centric departments, hire new roles and recruit new competencies, etc.
Dan Olsen designed the following pyramid to help figure what Product-Market Fit means (we'll be discussing this in length in this article):
Understanding Product-Market Fit and being able to measure and understand whether it's reached or not is crucial. Reaching PMF should be the core focus of a startup in its search phase and understanding whether it's reached is key before scaling up.
This article is an in-depth overview of what Product-Market-Fit means and the various perspective regarding how to get there. We will present the Lean-Startup fundamentals required to understand the process and the tools to reach product market fit, along with the Design thinking fundamentals, the metrics required to measure it, etc.
Tags: agile agile-methods design-thinking four-steps-epiphany lean-canvas lean-startup mvp pmf product-market-fit scale-up startup value-proposition-canvas
TDD - Test Driven Development - is first and foremost a way to reduce the TCO of Software Development
by Jerome Kehrli
Posted on Saturday Jan 18, 2020 at 11:23PM in Agile
Test Driven Development is a development practice from eXtreme Programming which combines test-first development where you write a test before you write just enough production code to fulfill that test and refactoring.
TDD aims to improve the productivity and quality of software development. It consists in jointly building the software and its suite of non-regression tests.
The principle of TDD is as follows:
- write a failing test,
- write code for the test to work,
- refactor the written code,
and start all over again.
Instead of writing functional code first and then the testing code afterwards (if one writes it at all), one instead writes the test code before the functional code.
In addition, one does so in tiny small steps - write one single test and a small bit of corresponding functional code at a time. A programmer taking a TDD approach shall refuse to write a new function until there is first a test that fails - or even doesn't compile - because that function isn't present. In fact, one shall refuse to add even a single line of code until a test exists for it. Once the test is in place one then does the work required to ensure that the test suite now passes (the new code may break several existing tests as well as the new one).
This sounds simple in principle, but when one is first learning to take a TDD approach, it does definitely require great discipline because it's easy to "slip" and write functional code without first writing or extending a new test.
In theory, the method requires the involvement of two different developers, one writing the tests, then other one writing the code. This avoids subjectivity issues. Kent Beck has more than a lot of examples of why and how TDD and pair programming fit eXtremely well together.
Now in practice, most of the time one single developer tends to write tests and the corresponding code all alone by himself which enforces the integrity of a new functionalities in a largely collaborative project.
There are multiple perspective in considering what is actually TDD.
For some it's about specification and not validation. In other words, it's one way to think through the requirements or design before one writes the functional code (implying that TDD is both an important agile requirements and an agile design technique). These considers that TDD is first and foremost a design technique.
Another view is that TDD is a programming technique streamlining the development process.
TDD is sometimes perceived as a way to improve quality of software deliverables, sometimes as a way to achieve better design and sometimes many other things.
I myself believe that TDD is all of this but most importantly a way to significantly reduce the "Total Cost of Ownership (TCO)" of software development projects, especially when long-term maintenance and evolution is to be considered.
The Total Cost of Ownership (TCO) of enterprise software is the sum of all direct and indirect costs incurred by that software, where the development, for in-house developped software, is obviously the biggest contributor. Understanding and forecasting the TCO and is a critical part of the Return on Investment (ROI) calculation.
This article is an in depth presentation of my views on TDD and an attempt to illustrate my perspective on why TDD is first and foremost a way to get control back on large Software Development Projects and significantly reduce their TCO.
Read MoreTags: agile agile-methods agility extreme-programming software-development software-engineering tco tdd xp
The Agile Collection Book
by Jerome Kehrli
Posted on Tuesday Dec 12, 2017 at 11:57PM in Agile
Agility in Software Development is a lot of things, a collection of so many different methods. In a recent article I presented the Agile Landscape V3 from Christopher Webb which does a great job in listing these methods and underlying how much Agility is much more than some scrum practices on top of some XP principles.
I really like this infographic since I can recover most-if-not-all of the principles and practices from the methods I am following.
Recently I figured that I have written on this very blog quite a number of articles related to these very Agile Methods and after so much writing I thought I should assemble these articles in a book.
So here it is, The Agile Methods Collection book.
The Agile Methods Collection book is simply a somewhat reformatted version of all the following articles:
- Agile Landscape from Deloitte
- Agile Software Development, lessons learned
- Agile Planning : tools and processes
- DevOps explained
- The Lean Startup - A focus on Practices
- Periodic Table of Agile Principles and Practices
So if you already read all these articles, don't download this book.
If you didn't so far or want to have a kind of reference on all the methods from the collection illustrated above, you might find this book useful.
I hope you'll have as much pleasure reading it than I had writing all these articles.