Snake ! Reloaded ...
by Jerome Kehrli
Posted on Saturday Oct 22, 2016 at 02:06PM in OpenGL
I needed to have a little fun recently when slacking on my computer at night so, as is often the case in such situation,
I spent some time on my snake project again.
I implemented a few evolutions as explained below and am now working on making the auto-pilot algorithm a little
better.
It's funny how this snake application is something on which I get over and over again years after years, trying to make it
better, reworking it, etc.
The first post on this blog about this app was there :
www.niceideas.ch/roller2/badtrash/entry/snake-tt-0-2-alpha
Yeah, well, that doesn't make me younger, does it ?
The snake project
Snake is a little C++ / OpenGL / Real-Time project which shows a snake eating apples on a two dimensional board. It really is very much like the famous Nokia phone game except the snake finds its way on its own.
No nice textures, no sweet drawings yet, the world elements are mostly simple spheres. Trivial OpenGL features such as fog, lightning and shadows are implemented though.
The auto-pilot is still pretty stupid at the moment and the snake ends up eating itself quite fast.
This is the thing on which I am working now.
It still is a game as the "user" can at any moment deactivate the auto-pilot and take the control of the snake himself. At any moment, the auto-pilot can be re-engaged again or deactivated.
The project is open-source'd under GNU LGPL license and if you're interested in OpenGL, Vector Geometry, Real-time C++ Programming, or simply Algorithms you might very well enjoy having a look at the source code provided here.
Read MoreTags: algorithms c++ opengl real-time snake
Snake ! 0.2-alpha-0.1
by Jerome Kehrli
Posted on Tuesday Feb 23, 2010 at 11:40PM in OpenGL
Snake is a little C++/OpenGL project which shows a snake eating apples on a two dimensional board. It really is very much like the famous Nokia phone game except the snake finds its way on its own.
No nice textures, no sweet drawings yet. The world elements are mostly simple spheres. Trivial OpenGL features such as fog, lightning and shadows are implemented though.
Oh, and the snake it quite stupid at the moment. I wrote the path finding algorithm in an hour or so and I really need to come up with something smarter.
Tags: c c++ object-oriented opengl snake